qiskit-camp-africa-19
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Procedural Generation
Abstract
Algorithms are sometimes used to generate things like maps, levels, puzzles or even stories for games. This is procedural generation. Let's do it with a quantum computer!
Description
A proof-of-principle project on quantum terrain generation has already been done. See this tutorial for more information. This could be adapted or used as inspiration.
A possibility that is currently being explored us using quantum networks as the basis for games or procedural story generation. See here for a prototype and an example use case.
Note: This project is not about using quantum randomness to create random things. Ideally, the content generated should always be the same when the same seed is used.
Members
- Member list will be created in the comments below.
- Qiskit Coach: @quantumjim (Coaching from afar. Available as 'James Wootton' on the Qiskit Slack.
Deliverable
A Jupyter notebook generating some interesting content, and explaining how it is done.
GitHub repo
- Link will be posted in the comments below.