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Procedural Generation

Open quantumjim opened this issue 5 years ago • 10 comments

Abstract

Algorithms are sometimes used to generate things like maps, levels, puzzles or even stories for games. This is procedural generation. Let's do it with a quantum computer!

Description

A proof-of-principle project on quantum terrain generation has already been done. See this tutorial for more information. This could be adapted or used as inspiration.

A possibility that is currently being explored us using quantum networks as the basis for games or procedural story generation. See here for a prototype and an example use case.

Note: This project is not about using quantum randomness to create random things. Ideally, the content generated should always be the same when the same seed is used.

Members

  • Member list will be created in the comments below.
  • Qiskit Coach: @quantumjim (Coaching from afar. Available as 'James Wootton' on the Qiskit Slack.

Deliverable

A Jupyter notebook generating some interesting content, and explaining how it is done.

GitHub repo

  • Link will be posted in the comments below.

quantumjim avatar Dec 05 '19 21:12 quantumjim