Quinn Capen

Results 25 comments of Quinn Capen

This work was temporarily set on the back burner while I worked on refactoring the widget code and audio system. Due to other work commitments I have not been able...

Also need to use the validator for all sound sections to ensure setting misspellings get caught (https://groups.google.com/forum/#!topic/mpf-users/eG_q4FH7bPw).

It is possible a utility could be created using gstreamer to extract the loop points from the files and create a config snippet for the sound containing the loop points...

I messed around with adding a new Callback that only is called on update. The biggest issue is I could not get it to build outside of Kivy as the...

I'd like to merge this, but it will alter all existing machine sound levels (essentially a breaking change, but worse because there are no errors). I also need to add...

As part of this refactor, asset loading should also be considered. While we probably can get rid of the mode controller and modes in the MC, a mechanism is needed...

The Unity MC keeps a store of all player variables and machine variables to make it easy to display current values on the screen no matter when the object is...

While working on the display refactoring I've been thinking about this big MC refactor. Here are a few thoughts: - All config parsing and validation should be done on the...

I'm surprised it works at all assigning it at the track level as it is a sound asset property and not associated with any track attributes. How about assigning it...

Sounds like a real bug. I will write a test to verify and find a fix. On Wed, Mar 14, 2018 at 3:10 PM jabdoa2 wrote: > I tried the...