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fix: properly handle door status when doors are broken off

Open t0r3tto opened this issue 9 months ago • 0 comments

Fixes #55

Prioritizes checking for broken doors before assessing their status as open, ensuring players are notified to repair any broken doors before continuing work

  • changed string quotes from " to ' ensuring consistency
  • Have you personally loaded this code into an updated qbcore project and checked all it's functionality? Yes
  • Does your code fit the style guidelines? Yes
  • Does your PR fit the contribution guidelines? Yes

t0r3tto avatar May 18 '24 21:05 t0r3tto