Adam Leach
Adam Leach
## Summary High number of spheres (~800) results in black half-shading when using `cuda_ad_rgb` renderer ## System configuration System information: OS: Ubuntu 22.04.2 LTS CPU: 12th Gen Intel(R) Core(TM) i7-12700H...
Haven't been able to compile and test this, but it's a pretty minor edit that saves the Etag to a temporary file first, and only replaces the existing one once...
Hi there, I've gone and [implemented](https://learnopengl.com/Guest-Articles/2022/Phys.-Based-Bloom) the style of bloom in use in UE4/Unity first introduced by Sledgehammer games in [Call of Duty: Advanced Warfare](https://www.iryoku.com/next-generation-post-processing-in-call-of-duty-advanced-warfare). There's an extra tuneable parameter...