q2apro
q2apro
``` 'de' => array( 'comment_form' => 'Kommentar hier eingeben (andere Felder sind optional)', // "Comment" field's default text 'reply_form' => 'Antwort hier eingeben (andere Felder sind optional)', // "Reply" field's...
I am outputing some numbers that needs to be rounded to the first decimal. I am using: round(num*10)/10; which gives me `1, 1.1, 1.2 ...` I need to print the...
I cannot find this information in the docs. From the source code and the examples I found: > Free, Join, PointOnLine, CircleMP, SelectP, OtherIntersectionCC, ... But no further information. From...
I am drawing a custom shape: https://jsfiddle.net/kai_noack/d54n3vhy/2/ When mouse-overing over the shape, the graphic "reacts" in flickering. How can I only draw once to prevent this? And also for better...
https://cindyjs.org/  Please add a download link! Which leads either to https://github.com/CindyJS/CindyJS/releases ← but here it is hard to find the **main JS files**! or to https://cindyjs.org/dist/ ← here all...
I try to access a variable from the global Javascript scope within CindyJS. var font_size = 1; then: fontsize = javascript( font_size ); print(fontsize); returns `___` How can I access...
I would like to write a simple generator for coordinate systems using CindyJS. The x- and y-axis length shall be defined by the user after cindyjs has been initalized with...
I am simply adding a text to the stage: `drawtext((-4.5,4.5), "Regelmäßige Polygone", align->"left", size->20, color->(0,0,0) );` Now I would like the user to be able to use his/her mouse to...
Related to the missing doc: https://github.com/CindyJS/CindyJS/issues/717 I need a non-movable point, this code is for a freely moving point: geometry: [ {name:"A", kind:"P", type:"Free", pos:[-3, 0], color:[0,0,0], labeled:false }, ],...
https://jsfiddle.net/kai_noack/1b9fh5gt/5/ ``` var cdy = CindyJS({ scripts: { init: ``, draw: ` /* print(TextTogglebtn.pressed); if(TextTogglebtn.pressed, print("ToggleButton pressed"); ); */ print(TextBtn.pressed); if(TextBtn.pressed, print("Button pressed"); ); TextBtn.xy = (0,0); `, }, geometry:...