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Hello, This is my first time using pyvista and am running into the following error: ------------------------------------------------------------ ``` ERROR:root:No points to subdivide ERROR:root:No points/cells to operate on ERROR:root:No points/cells to operate...

Hi, Thank you for the great library. Is there a way to save the current mesh not as an image saved to disk, but to return a numpy array (or...

plotting

When taking `p.screenshot()`s with pyvista, one usually has wide margins, e.g., ![srgb-gamut-slice-cielab](https://user-images.githubusercontent.com/181628/130812408-7930974e-c07f-4ff7-8a51-2a359324d7be.png) How to remove those? ([matplotlib has `bbox_inches="tight"` for this purpose.](https://matplotlib.org/stable/api/_as_gen/matplotlib.pyplot.savefig.html))

## Description I am using the delaunay_2d function to convert a pointcloud into a mesh. I want to extract vertices from the boundary of this mesh. How can I achieve...

filtering

Hello I want to know how to do boolean operations on two meshes and I'm getting this error ERROR:root:No points to subdivide ERROR:root:No points/cells to operate on ERROR:root:No points/cells to...

## Description Hello, I would like to plot a geological cross section as a fence diagram (see image below). I got to the point of defining a plane and adding...

## Description I'm building a GUI with pyqt and using the example code found in the docs (https://qtdocs.pyvista.org/usage.html#example-pyqt5-pyvista-qtinteractor). Basically I've edited my code to initialize the window with a mesh...

## Description Hello `PyVista` team, I've been working with some 3D grids and I was wondering if you could implement a feature that I think would benefit people who work...

mesh-creation

I have multiple Pyvista 3d visualizations render in the Qt 5.15.x Qt Widgets. This was done using QtInteractor (https://github.com/pyvista/pyvistaqt). Now, I am moving away from Qt widgets to Qt QML....

## Description Dear Pyvista-Team, Thank you for your amazing contributions ! I have found a problem of applying textures with multi 2D uv maps: I have an obj file in...

texture