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Saving Camera State?

Open sudomakeinstall opened this issue 4 years ago • 1 comments

Hello!

I was wondering if there is any way to save the camera state in a workspace so that the meshes in the 3D viewer window appear in the same orientation on reloading. I've tried re-orienting the camera, saving a workspace, closing ITK-Snap, and reloading the workspace, but the camera always appears in the default axis-aligned orientation on reloading (and looking at the text of the *.itksnap workspace file, I don't see anything that looks like camera coordinates). I do see that there is a struct in the codebase which can be used to save camera state...

https://github.com/pyushkevich/itksnap/blob/0c31d9c1e0027d4f08b07d14a1e1494ceb56cf6f/GUI/Renderer/Generic3DRenderer.h#L28-L35

...but as far as I can tell this is only used when synchronizing between sessions.

Is there a way to do this already? If not, would this be a welcome enhancement? If there is interest I'd be happy to attempt a pull request. By the way, I'm using 3.8.0 on osx 10.15.3.

Best, and thanks for the countless hours already poured into this excellent application.

--Davis

sudomakeinstall avatar Sep 16 '20 18:09 sudomakeinstall

Hi! I've prepared a PR to save/restore the camera state to/from a file. My use case is generating 3D renders with consistent camera views, which requires saving the camera state for later reuse, and also loading a custom camera state with the desired view. The PR does not solve the issue of having this information stored in the workspace file, though. Cheers!

seirios avatar May 20 '24 18:05 seirios