FL3D
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overlap threshold {0.5, 0.25, 0.25} need to be changed as official {0.7, 0.5, 0.5}
There is a problem in eval code(evaluate_object_3d_offline.cpp), the overlap threshold should be changed as official {0.7, 0.5, 0.5}. Now it's {0.5, 0.25, 0.25}(for 3d and image/ground plane).
The minimum overlap threshold for 2D evaluation on the image/ground plane and 3D evaluation is indeed 0.7, 0.5, 0.5 for car class. Please check again. :)
The minimum overlap threshold for 2D evaluation on the image/ground plane and 3D evaluation is indeed 0.7, 0.5, 0.5 for car class. Please check again. :)
why the code in FL3D/VoxelNet/kitti_eval/evaluate_object_3d_offline.cpp
line54 is:
const double MIN_OVERLAP[3][3] = {{0.7, 0.5, 0.5}, {0.5, 0.25, 0.25}, {0.5, 0.25,
0.25}};`
and I evaluate the validation dataset by the evaluate code of project "qianguih/voxelnet".
It's totally different.
In MIN_OVERLAP Matrix: {{0.7, 0.5, 0.5}, {0.5, 0.25, 0.25}, {0.5, 0.25,0.25}}, each row is for a specific task: 2D evaluation on the image plane, 2D evaluation on the ground plane and 3D evaluation. Each column is for a specific class: car, pedestrian, cyclist. This code coincides with https://github.com/prclibo/kitti_eval. Of course, you can change this cpp for whatever you need. :)