1D Cellular Automaton Generator
Description
Hello, the feature I would like to propose is a cellular automaton generator.
like if someone types;
.simulate <rule-number> <position: left|center|right|random> <initial-condition random|impulse (startes with 1 cell)
Rule-Number: A rule consists of deciding, for each pattern, whether the cell will be a 1 or a 0 in the next generation. There are then 28 = 256 possible rules. postion: the place where the starting cells are placed initial-conditon: random - randomly place cells | impulse - starts with only 1 cell
and it would send a picture of the output.
Reasoning
Proposed Implementation
the code for the simulation is already implemented in one of my own bots and it's fully functional Link-To-Gitub-Repo-of-the-existing-code

Additional Details
None
Would you like to implement this yourself?
- [x] I'd like to implement this feature myself
- [ ] Anyone can implement this feature
Sorry, I'm not really sure what this is or what to do with that
Sorry, I'm not really sure what this is or what to do with that
Have you ever heard of cellular automaton
defenition:
A cellular automaton (CA) is a collection of cells arranged in a grid of specified shape, such that each cell changes state as a function of time, according to a defined set of rules driven by the states of neighboring cells.
I think this is a fun standalone project to implement if you're interested in the algorithm, but honestly I don't think it fits the bot. It's not informational or interactive, and I don't see people using it.
ok, thanks for reviewing it @mbaruh