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Display modpack for Minetest, provides mods with dynamic display and font display : clocks, signs, and more.

Results 14 display_modpack issues
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Placing e.g. White direction sign (signs_road:white_right_sign) against e.g. the top part of White Truss Superstructure Simple Left End (bridger:truss_superstructure_simple_end_left_white) causes the server to crash. Error Message: ServerError: AsyncErr: ServerThread::run Lua:...

Not sure whether display modpack problem or itemframe problem. When a player adds a black or green board to an itemframe, they are shown BEHIND that itemframe, instead of in...

(See screenshot in [unifont/README.md](https://github.com/syimyuzya/display_modpack/blob/unifont/unifont/README.md)) This PR adds support for compact, texture sheet based font to `font_api`, and includes a new font mod `unifont` that supports 60000+ Unicode characters and weighs...

Repro: Place wooden signs in both directions and try to pass close. The sign pointing right lets you not pass as close as the sign pointing left. May be not...

Much easier for admins to track inappropriate sign placement when sign text is logged. Thanks for considering this.

This feature request is for vector or high resolution graphics for the signs. For use with the 512px texture packs, such as https://gitlab.com/VanessaE/hdx-512/

So this ended up impacting more files than my previous PR proposal, but I feel in a lighter way as it just proposes an optional parsing at the beginning of...

Add node length 3, 5, 6, 7 and 8

Display title on cover of [placeable books](https://forum.minetest.net/viewtopic.php?f=9&t=15214) and text inside it.

enhancement