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Add projected environment effects of stellar observatories

Open wfharris opened this issue 5 years ago • 1 comments

Feature request to add support in the Projected tab for Environmental Effects of Stellar observatories:

There are five of these - one for each empire, and one for Triglavian.

Imperial Stellar Observatory - https://everef.net/type/54330

10% bonus to armor hitpoints 10% bonus to energy warfare capacitor drain 10% bonus to mining speed

Republic Stellar Observatory - https://everef.net/type/54331

10% bonus to shield hitpoints 10% bonus to stasis webifier effect 10% bonus to mining speed

State Stellar Observatory - https://everef.net/type/54332

10% bonus to shield hitpoints 10% bonus to ECM range 10% bonus to mining speed

Federal Stellar Observatory - https://everef.net/type/54333

10% bonus to armor hitpoints +1 to warp scramble module strength 10% bonus to mining speed

Dazh Liminality Locus - https://everef.net/type/52693 (old)

https://esi.evetech.net/latest/universe/types/52693?datasource=tranquility (live)

25% bonus to remote armor repair 25% bonus to remote shield boost 30% penalty to warp speed 50% penalty to maximum locked targets

wfharris avatar Jun 16 '20 18:06 wfharris

Added support for those in 3094fd32fcd11b2e36750a0a6805fd43f90e2436. Also moved localized effects (clouds) to abyssal menu. Following questions still have to be answered:

  • are those destructible beacons strictly related to triglavian invasion or not? ATM they reside in Triglavian Invasion menu as sub-menu.
  • clarify how target penalty works. So far I implemented it by rounding down any non-integer number
  • clarify if abyssal webs on serpentis ships can actually go beyond -100% and how it affects ships in game

Until those are answered, leaving this issue open.

DarkFenX avatar Jun 17 '20 14:06 DarkFenX