Philipp Wabnitz

Results 39 comments of Philipp Wabnitz

By renaming you mean removing the group and just keeping the verb (e.g. `point` instead of `Function_pointer`) or adjective (e.g. `pickable` instead of `Object_pickable`)? That would be totally fine for...

> Currently, my preference would be to let the user select a set of layers and frames, and click on a "staircase" button. That would be a very useful implementation...

Just a side question: Is it possible to hide elements such as rects, circles, lines or groups instead of a whole layer?

Wow thanks for the long explanation and for providing a workaround. Will check this tomorrow.

@abotzki Unfortunately no. As so often in life, my focus has changed in the meantime. Since I no longer teach courses, I've turned to other tools that make my day-to-day...

Is `require` still not usable in this case? I just made a quick test by changing the import statements to the code block in @soupglasses's comment, ran `npm run build`...

> it's not the first time (and won't be the last) ... Damn right. I also stepped into that hell of confusion and so I want to ping this issue...

> Thank you for sharing, how would you load a wav file? As stated in my last [comment](https://github.com/godotengine/godot-docs/issues/2148#issuecomment-607811760) you could use https://github.com/Gianclgar/GDScriptAudioImport. The code for loading a wav-file can be...

Unfortunately my [comment above](https://github.com/godotengine/godot-docs/issues/2148#issuecomment-607811760) is quite outdated. As I wanted to update my knowledge for Godot 4.x, I stumbled across two new methods coming with Godot 4.2 🎉: - https://github.com/godotengine/godot/pull/78248...

Hey @FrasherGray thanks to your comment I stumbled upon the docs page [Runtime file loading and saving](https://docs.godotengine.org/en/latest/tutorials/io/runtime_file_loading_and_saving.html#runtime-file-loading-and-saving) introduced by @Calinou in #8363 (and there is also a corresponding demo added...