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An open-source reimplementation of the game engine of Age of Empires 2: Definitive Edition.

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I see in the source files many hardcoded values of the original game mechanics instead of reading it from original data. To circumvent [any legal issues]( https://www.xbox.com/en-us/developers/rules) you should try...

After the latest update to the original game, unit / building icons are provided in a way that allows to fill in the player color for the corresponding image parts,...

Is this left in deliberately? https://github.com/puzzlepaint/freeage/blob/1c6e375c647d2b1eceda3bd80d9ac5a3feacbba0/third_party/loguru/loguru.cpp#L594-L596 Also this if condition could be changed in order to print the stack trace also in error level logs: https://github.com/puzzlepaint/freeage/blob/4789ae69e0b3c6239a6173d5c1509a8aceaa9c41/third_party/loguru/loguru.cpp#L1207-L1208 In both cases it...

@MaanooAk wrote in #17: > - Mechanics > - Ungarrison a unit from a unit to empty space around (much easier to implement when there will be a unit with...

I think it could be a nice addition to the toolset of some Map Scripters if they would have a compatible tool at hand to create "screenshots" for map previews...

* Upon pressing the Return key, a chat window should appear that allows entering chat messages. * The existing `ClientToServerMessage::Chat` and `ServerToClientMessage::ChatBroadcast` network messages should be re-used to implement the...

enhancement
good first issue

After villagers finished constructing a resource drop-off building, they should attempt to start gathering the corresponding type of resource, if any of it is nearby. `Game::SimulateBuildingConstruction()` might be a place...

enhancement
good first issue

Units should get an attack bonus if they attack something that is below them, and get an attack reduction if they attack something that is above them. For details, see:...

enhancement
good first issue

With one or more production buildings selected, right-clicking on the map should set the gather point for the selected buildings. * The gather point should be stored in the `ClientBuilding`...

enhancement

* If there are idle villagers, the idle villager button should be yellow instead of grayed out. The number of idle villagers should be shown in the bottom-right of the...

enhancement
good first issue