Thomas Schöps

Results 83 comments of Thomas Schöps

> Any plans on next release? Maybe, you already has some ROADMAP.md? I would first like to test the recent changes for a while before making a new release.

Thanks for the report. This library seems to be included already though. If I extract the AppImage with `--appimage-extract`, it is in the /usr/lib subfolder, where many other libraries are...

Testing on an Ubuntu 16.04 live ISO resulted in: ``` CIDE: /usr/lib/x86_64-linux-gnu/libstdc++.so.6: version `GLIBCXX_3.4.22' not found (required by /tmp/[...]/libLLVMSupport.so.10git) ``` After extracting the AppImage contents and adding the `libstdc++.so.6` to...

> or on a system that had pulled in newer compilers and libraries e.g., from a ppa Ah, that seems likely to be the issue. I plan to use a...

Thanks for reporting. I haven't seen this error before, and on my up-to-date Manjaro Linux installation, the AppImage (which was built on an Ubuntu 14.04 system) seems to work. So...

Thanks for bringing this up, it is obviously very important to me that we are on the safe side regarding legal issues. Like @MaanooAk, from reading over the [Game Content...

To also elaborate a bit on the following: "You can't reverse engineer our games to access the assets" actually sounds to me like accessing even just the graphics data (which...

Personally I don't really see the difference between distributing the game data values in a text document or on pages like [this](https://ageofempires.fandom.com/wiki/Category:Age_of_Empires_II), and distributing them in some source code (which...

Yes, thanks for clarifying, from this perspective it makes a difference of course. I was only discussing the (layman's) perspective regarding copyright before, not additional other implications. *Just to make...

> Having unit data displayed in the wiki is something very different than distributing the unit data with an engine (for free) to play the same game they are selling....