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A generic RCON protocol client for node.js

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Is it possible to save the value of the on('response') to a variable I can pull after conn.connect(), so that it can be passed over as a return value? ```...

``` var options = { tcp: false, udp: true, // false for UDP, true for TCP (default true) challenge: false // true to use the challenge protocol (default true) };...

Hey there, I'm trying to connect to a local test DayZ server, but it just doesn't work. I tried every combination of tcp true/false and challenge true/false. I know that...

*Using this package for Minecraft *Many mods installed on Minecraft, like WorldEdit *Sending "/say hi" via RCON *Minecraft responded perfectly, "[rcon] hi" *Feeling satisified to try more commands *Sending "/help"via...

Trying to construct it says that rcon is not a constructor.

When I run this code via a discord command, it will successfully send the command to the server, and successfully send the response of the command! The .on('end',()) function fires...

Hi! Full disclaimer; I'm not very good at Javascript. I did a bit with jQuery/Javascript for web, but I'm just starting out with NodeJS. I'm trying to build a forever...

Trough the use of Type Annotation, I've added some code documentation for the node-rcon package. I've also cleaned up some functions to allow better code readability. Below is a screenshot...

This is my .js ``` var Rcon = require('/home/kibee/node_modules/rcon/node-rcon') var options = { tcp: true, challenge: false }; var UwU = new Rcon('ip', port, 'passwords', options); UwU.on('auth', function() { console.log("Authenticated

Hello! Been using your library with my Discord bot and works like a charm! The only issue I'm getting is if I try to rcon a server that is down...