OpenVR-SpaceCalibrator
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Index controllers are almost never in the right spot - Quest 2
I've tried calibrating a million times, but maybe every 1 in 10 times I start SteamVR are my controllers in the right spot.
I'm using a Quest 2 with Virtual Desktop to connect to my PC to play SteamVR games.
When it works, it works brilliantly. When I first do the calibration, it looks like it's perfect.
The problem is that SteamVR does not accept input from the Index controllers after that point until I shut it down, then start it by turning on the Index controllers.
Well, more often than not when I start SteamVR, my controllers are not in the right spot.
I followed the guide from MRTV (though it was for the HP Reverb) - to calibrate each controller - then copy the chaperone bounds. As I said, it seems to work great when I first do it, but I am not able to actually use the Index controllers at that point because the Quest controllers are still on and taking priority I guess.
Am I doing something wrong here, or is the calibration just off when it comes to the Quest??
@naossoan it might be related to this issue highlighted on reddit: https://www.reddit.com/r/MixedVR/comments/kwmvx1/viveindex_controllers_spawning_in_wrong_location/
The order of the device getting detected by the base station seems to effect the rotation/position
I have issues with the Quest but I'm not sure how to fix
I use a G2 and Index Controllers and found out that the alignment is only stable when both WMR and SteamVR is each setup as "room scale vr" -- I currently have a playspace that is 30-40cm too small so I had to fake it a bit, but since then it works for over a week and before I had the same issues - with both in Standing-VR setup.