punchready

Results 29 comments of punchready

`RecentlyCreatedProjectiles` only keeps projectiles for 5 seconds, so things go 💥 if your bunny was in the air for more than that

This still allows mass spawning of bunnies with only one projectile active

So you are basically asking the otapi devs to implement the detection of worm boss deaths for you...

If I'm not mistaken, this will not properly update loadouts in `TSPlayer.PlayerData` when a player changes loadouts, because the game does not send slot updates for the loadouts and instead...

There is still an issue, which arises from the fact that the game will straight up ignore the loadout sync packet if the player is CCed or currently using an...

Being disabled while logging in will happen almost all the time on servers that use dimension switching because those oftentimes disable the player in some way during the switch (on...

With purely tShock it probably works "good enough" like this (after the dead check and stuff has been applied to the other login places), but this should still be addressed...

This is because it is **impossible** to save the bed spawn position from interacting with the bed without an additional user interaction, which is why most servers have something like...

> HTTP/1.1 defines the "close" connection option for the sender to signal that the connection will be closed after completion of the response. For example, > `Connection: close` > in...