ptkato

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I'm also having this issue, however, revoking the token didn't work. Note that the token comes with a `expires_in` field: userAccessTokenParser: failed to parse "{\"access_token\":\"EAAWWvaV5DiEBADZBeiq7k5OITDWVGsoyQ9lKjmMsmu8EkrbNag0qSZBBglpAZADOUhtBZBdhqrIC7zppXCTkOPtDhyG49IleXZC5K8MAdaPLb81ScVDVTs81HxJrT6VmuLD6aVhq4XjtOP4GCBL8zEbu5wj8zSbYZD\",\"token_type\":\"bearer\",\"expires_in\":5184000}"

@psibi, I was using `fb-1.0.13` from LTS-6.26, updating to `fb-1.1.1` seems to have solved the problem.

> You can do this currently by just renaming your Mods folder, then exporting an empty load order. That's the only way to make the game not load override paks...

git is needed to retrieve the user name and user email information for the cabal file. Now, it's the most reliable way of getting such info for the non-interactive workflow....

Yes, sorry, by warning I didn't really mean "warning", but what @BasLaa suggested instead.

Is the extension's version `26` compatible with GNOME `44.0`? I'm at those versions and GNOME states that it's incompatible.

> and the native d3dcomplier_47 to get the UI to work @scottz657 did you do anything else to get the UI working properly? it opens here, but it's all wonky...

It might be useful (as to increase reach, and accessibility) to convert that script to a Lutris installer or something of the sort

The way I made it to work was by directly calling `winetricks dotnet472` into a non-existent prefix, wine will handle creating the new prefix by itself; it was the most...