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amigaos4: After adding GL_AOS4_textureformat* to GL4ES, some things start renders wrong

Open kas1e opened this issue 3 years ago • 0 comments

It can be very well not gl4es issue, but ogles2 (i also report that issue to Daniel), but it can be gl4es as well too .. So, once we added:

S("GL_AOS4_texture_format_RGB332", rgb332, 0); S("GL_AOS4_texture_format_RGB332REV", rgb332rev, 0); S("GL_AOS4_texture_format_RGBA1555REV", rgba1555rev, 1); S("GL_AOS4_texture_format_RGBA8888", rgba8888, 1); S("GL_AOS4_texture_format_RGBA8888REV", rgba8888rev, 1);

etc, to gl4es, some things start renders wrong . And good example of it is Minetest which i working on for now, but it render the menu at least, and everything in is fucked with any gl4es since we add support of those texture_formats.

So, with "pre" adding of those modes to gl4es all works and renders fine, like that:

https://kas1e.mikendezign.com/aos4/gl4es/minetest/minetest_4.jpg

Once i build it with first commit where those modes were added (it was this one: https://github.com/ptitSeb/gl4es/commit/e28f87abd6cb2013b4bee2f396efe488b28dce3f ) , this start to renders like that :

https://kas1e.mikendezign.com/aos4/gl4es/minetest/minetest_amiga_textures_gl4es.jpg

kas1e avatar May 07 '22 20:05 kas1e