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World flicker when exploring in OpenMW

Open AbduSharif opened this issue 3 years ago • 6 comments

For some reason the world sometimes flicker when exploring exteriors or interiors in OpenMW, when moving from one cell to another, and/or sometimes when the inventory menu is opened for example., wether the game was modded or not, for example:

https://streamable.com/rintgz

This only happens with nightly gl4es, stable gl4es doesn't have this issue.

AbduSharif avatar Jun 02 '21 16:06 AbduSharif

When forcing VBOs with this OSG environment variable the flicker is gone: OSG_VERTEX_BUFFER_HINT=VBO

AbduSharif avatar Oct 21 '21 19:10 AbduSharif

Would that be a clue or is there more that can be done to know where the problem lies?

AbduSharif avatar Oct 21 '21 19:10 AbduSharif

that's a small clue yes.

ptitSeb avatar Oct 21 '21 20:10 ptitSeb

Fixed in one of the recent commits, I'm not even forcing VBOs either.

AbduSharif avatar Jan 21 '22 13:01 AbduSharif

There's one issue with the water shader (small flicker) but it's not severe, I'll open an issue with a video.

AbduSharif avatar Jan 21 '22 13:01 AbduSharif

I take that back, I was too hasty. The flicker is no longer severe (before it was very bad), but it still happens on save loading and to the water shader.

AbduSharif avatar Jan 22 '22 08:01 AbduSharif