gl4es
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World flicker when exploring in OpenMW
For some reason the world sometimes flicker when exploring exteriors or interiors in OpenMW, when moving from one cell to another, and/or sometimes when the inventory menu is opened for example., wether the game was modded or not, for example:
https://streamable.com/rintgz
This only happens with nightly gl4es, stable gl4es doesn't have this issue.
When forcing VBOs with this OSG environment variable the flicker is gone: OSG_VERTEX_BUFFER_HINT=VBO
Would that be a clue or is there more that can be done to know where the problem lies?
that's a small clue yes.
Fixed in one of the recent commits, I'm not even forcing VBOs either.
There's one issue with the water shader (small flicker) but it's not severe, I'll open an issue with a video.
I take that back, I was too hasty. The flicker is no longer severe (before it was very bad), but it still happens on save loading and to the water shader.