ptitSeb

Results 2024 comments of ptitSeb

Ok, thanks to the full debug log, I think I understood why there is a crash. It's because of this sequence: ``` glGenBuffers(1, 0x70c1455bbc) glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0) glBindBuffer(GL_ARRAY_BUFFER, 0) glBindVertexArray(0) glBindVertexArray(4)...

To try understand were the crash happens, can you tell me if it crashed with `LIBGL_NOVAOCACHE=1` enabled?

I tried to fix the issue "blindly". So I just know I haven't broken basic stuff with this fix, and hopefully, it will fix the crash you were experiencing (if...

mmm, I thought GL_R was supported. I'll add it later, it's easy.

Most GLES2 hardware support `GL_EXT_texture_rg` that add GL_RED and GL_RG support in hardware. Doesn't AmigaOS4 driver have this?

Yes, it's supported there. Anyway, I'll the GL_R in the right place, but still, this extension is often used when using shader, as it allow to create texture with just...

![wayang01](https://user-images.githubusercontent.com/3250792/193407290-15c69a64-c690-48a3-94ac-9549404f892d.png) It seems to be working for me (but I do have the GL_R support)

but it works for me. maybe some bigendian issue on a texture?

are you sure the extension is recognised? you see it on gl4es initialization? you should see ``` LIBGL: Extension GL_EXT_texture_rg detected and used ```

Well, the detection is here In glsnoop, you should see some GL_RED (not GL_R)