ptitSeb
ptitSeb
Ok, thanks to the full debug log, I think I understood why there is a crash. It's because of this sequence: ``` glGenBuffers(1, 0x70c1455bbc) glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0) glBindBuffer(GL_ARRAY_BUFFER, 0) glBindVertexArray(0) glBindVertexArray(4)...
To try understand were the crash happens, can you tell me if it crashed with `LIBGL_NOVAOCACHE=1` enabled?
I tried to fix the issue "blindly". So I just know I haven't broken basic stuff with this fix, and hopefully, it will fix the crash you were experiencing (if...
mmm, I thought GL_R was supported. I'll add it later, it's easy.
Most GLES2 hardware support `GL_EXT_texture_rg` that add GL_RED and GL_RG support in hardware. Doesn't AmigaOS4 driver have this?
Yes, it's supported there. Anyway, I'll the GL_R in the right place, but still, this extension is often used when using shader, as it allow to create texture with just...
 It seems to be working for me (but I do have the GL_R support)
but it works for me. maybe some bigendian issue on a texture?
are you sure the extension is recognised? you see it on gl4es initialization? you should see ``` LIBGL: Extension GL_EXT_texture_rg detected and used ```
Well, the detection is here In glsnoop, you should see some GL_RED (not GL_R)