ptitSeb

Results 2023 comments of ptitSeb

Ok, so I added a dummy `__cxa_pure_virtual` function that just print "Pure virtual function called" and abort. And I also added support for multiple different libs with same name... Your...

Can you test, to check if this ticket can be closed or not?

Can you update box64 and try again, I have improve stability and compatibility with Unity3d games, so it might be better now.

@petersm8 can you try again? or should I close the ticket?

This line `Warning, CALL to 0x0 at 0x16dd403 (0x16dd402)` is not normal. I'm unsure what is happening but it looks like the relocations didn't work, or some bad native library....

The think the proot error message are already a consequence of the CALL to 0x0 previous message. The jump to 0x0 will certinly trigger a segfault. If you can easily...

I can try to see if I spot something yes.

Ok, so that means: 1. The CALL to 0x0 warning is ok. That call is never executed probably so the message can be ignored. 2. There is a bug in...

Try to run with `BOX64_ROLLING_LOG=1 BOX64_SHOWSEGV=1` to have a bit more detail on the segfault (that's some new stuff I added recently to help debugging).

Yeah, I know something got broken in a recent commit. I started investigating but I'm not over yet...