ptitSeb

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I did a bisect, and it"s the big elfloader refactore that is the issue. I'll do some more analysis later.

Ok, this should be fixed now/ If you can update and test.

Mmm, it worked for me on 2 test machines. Can you checks logs?

Yeah, I reproduce the issue. It's the preload of steam game overlay that break the workaround for this game (it use libstdc++ but doesn(t expliciitly loads it and expect dependancies...

Ok, I canged the way the workaround is done. It should works now with latest box64.

I don't see it trying to go through box64 mmap64 handler here. Did you apply the `BOX64_MMAP32` on command line or suing `box64rc`? side question: do you know if honeycomb...

> I’m thinking that this is just a missing extension in the driver it’s weird that the MMAP32 hack won’t work though If the graphic driver use syscall instead of...

Box86 cannot be built on AppleSilicon, this chip do not support 32bits arm. Use box32 from box64 (but it's incomplete for now). Steam is a mixed 32bits/64bits application, and needs...

I'll add the symbols. I'm pretty busy this weekend, so it might be on monday.