ptitSeb
ptitSeb
Those symbols are already wrapped but are absent from the libs. I plan to have a look at this later on, to check if it's normal or not (and probably...
well, not really. As I wrote earlier, those symbols are wrapped in box64 but you native libs doesn't implement them. Either update them (if possible) or try to use the...
I have pushed some major changes to the elfloader of box64. Can you try again, I think it has improved things.
> Hi! I tried to start a dedicated server, at some point errors like "Unimplemented Opcode" appear. > > > Warning, call to __cxa_thread_atexit_impl(0x7f8d3f5ec0, 0x9ebd90c0, 0x7f8d861600) ignored > > 17729|0x7f8d4ea151:...
I don't reproduce the crash on my side. I'm running on a physiscal machine (with the same Neoverse N1 CPU), running the `./FactoryServer.sh` binary from steam insteallation of the Dedicated...
My build of box64 use the "ADLINK" profile, but that should change much. How do I put the server not in auto-pause?
I own th egame on steam. I'll try later to connect to the server and see what happens.
Ok, I'm reproducing the issue. I'll try debug what is happening.
I have still not found the root cause of the issue. Also, there is a randomness in the issue on my side: sometimes (like 33% of chances), it works and...
I get either an Assert server side, and client lose connection, or it just init the server and everything looks good client side, and I have the recap for the...