ptitSeb
ptitSeb
I have added the missing syscall.
fetching of cpu info should work, not sure how that program is fetching it. Using CPUID it should just work. If it's greping `/proc/cpuinfo` it might be buggy, I need...
But I suspect most the info grabbing are though syscalls, and I'm not sure everything is wrapped correctly to intercept the calls and redirect correctly.
I plan to add gtk (from box86) in next dev. cycle of box64.
Soma works fine for me. No issue loading (on arm mini pc using a Radeon Rx550) It does need `BOX64_DYNAREC_FASTROUND=0` I think it's a mesa issue you ahev on your...
try with software mesa, just to be sure (it will be super slow, has this game has great graphics)
I have played this game on Arm64 machines with Radeon grapic card (mesa), NVidia graphic card (prop. driver) and Adreno (mesa). The game works fine, but need a beefy graphic...
You may need to add a `LD_LIBRARY_PATH` env. var. that point to the `libwasmer.so` library.
I've started that. I can build now a GLES / ARM / NEON build, but it Segfault when trying to draw menu. Still something wrong, not sure if it's EGL/GLES...
I had some issue with unaligned float access, giving me some "bus error", so I converted some code. About NEON, I haden't done any SIMD adaptation for now, just will...