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Procedure for running AppImages or Snaps?

Open Olliyze opened this issue 2 years ago • 4 comments

From what I can tell, SOP is to manually compile or run the binary directly through box86. Seems as if over a year ago, someone else had this question and most the responses were clueless as well (https://www.reddit.com/r/debian/comments/rn8y0s/run_appimage_with_box86/). Personally, I am interested in running the Ubuntu Touch installer from armhf. Advice would be appreciated!

Olliyze avatar Mar 26 '23 20:03 Olliyze

Mmmm, box86 doesn't support AppImage yet. Box64 does, but I haven't ported the needed part to box86 yet. I'll check if I can do that later.

ptitSeb avatar Mar 26 '23 21:03 ptitSeb

I kinda created Box86 and Box64 AppImages with WINE installed few months ago Link though these are for aarch64 only and are limited tested from me due to no proper Mali GPU driver support for Android using Linux under proot environment.

if you want to create AppImage for box86 only for armhf then revert this commit https://github.com/mmtrt/box86-64_AppImage/commit/726ff468188f4c5a5d463ba0a3bc7bfc443483b1 and use appimage-builder 1.0.3 version specific for creating working AppImage.

Example command to build AppImage.

appimage-builder --recipe box86-wine-stable-i386.yml

Note:

  • You can build it using PC/Laptop/Mobile using Debian/Ubuntu when appimage-builder works there.

mmtrt avatar Mar 28 '23 21:03 mmtrt

I have added support for i686 AppImage in box86 now.

ptitSeb avatar Apr 19 '23 08:04 ptitSeb

What about installing snap?

Some of the snaps from the snap store distribute with arm already. For the ones that don't is there an easy way to install them on arm device with box86/64? (I am thinking of replacing everything with plasma mobile)

guyluz11 avatar Oct 06 '23 08:10 guyluz11