box86-compatibility-list
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Tangledeep
Description
Ran through Steam client. Works as expected
Rename process to "Tangledeep.x86_64"
Warning, cannot pre-load /home/janez/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so
Using emulated /home/janez/.local/share/Steam/ubuntu12_64/gameoverlayrenderer.so
Using native(wrapped) libdl.so.2
Using native(wrapped) librt.so.1
Using native(wrapped) ld-linux-x86-64.so.2
Using native(wrapped) libGL.so.1
Using native(wrapped) libm.so.6
Using native(wrapped) libpthread.so.0
Using native(wrapped) libc.so.6
Using native(wrapped) libutil.so.1
Using native(wrapped) libbsd.so.0
Using emulated UnityPlayer.so
Using emulated /home/janez/.local/share/Steam/steamapps/common/SteamLinuxRuntime_soldier/pressure-vessel/bin/../../soldier_platform_2.0.20250108.112706/files/lib/x86_64-linux-gnu/libgcc_s.so.1
Loading in SingleInstance mode
Using native(wrapped) libX11.so.6
Using native(wrapped) libxcb.so.1
Using native(wrapped) libXau.so.6
Using native(wrapped) libXdmcp.so.6
Using native(wrapped) libXext.so.6
Using native(wrapped) libXcursor.so.1
Using native(wrapped) libXfixes.so.3
Using native(wrapped) libXrender.so.1
Using native(wrapped) libXinerama.so.1
Using native(wrapped) libXi.so.6
Using native(wrapped) libXrandr.so.2
Using native(wrapped) libXss.so.1
Using native(wrapped) libXxf86vm.so.1
Using native(wrapped) libudev.so.1
Game Recording - game stopped [gameid=628770]
Removing process 16850 for gameID 628770
Tested on
Raspberry Pi 5 8GB OS: Raspberry Pi OS (bookworm) Kernel: Linux rpi5 6.6.74-v8+ DE: labwc:wlroots
Box64 with Dynarec v0.3.3 a50d34e4 built on Feb 11 2025 06:22:56 Dynarec for ARM64, with extension: ASIMD AES CRC32 PMULL ATOMICS SHA1 SHA2
Tested on Box86, Box32, and/or Box64
Box64
Previous behavior
none
Current behavior
Working
Screenshots
OpenGL
not sure
Additional Information
Few stutters in the short period after game started but given the game being turn-based it is no big deal.