Portal 2 (Steam)
Description
Seems to run perfectly (sound untested)
Tested on
Pinebook Pro - RK3399 (Debian Bullseye chroot)
Status
Previous behavior: None reported
Current behavior: Runs without issues albeit slowly given that it's a relatively intensive game for the hardware
Screenshots
Game running without graphical glitches (blurriness is due to game running at 720p being upscaled to 1080p)

OpenGL
OpenGL 2.0
Additional Information
This is going to need more powerful boards to have any hope of running playably
I was excited to give it a try on my M128-28 128-core Ampere Altra Max system, but I was hit by the same error a lot of Threadripper users seem to get: Portal 2 crashes with too many cores.
I tried disabling seven of the cores (as root, echo 0 > /sys/devices/system/cpu/cpu{121..127}/online), and that allowed the game to launch, but any time I tried to get past the main menus, it would freeze the game (same problem as the OP in that linked GitHub issue).
Using the new PR (once it's working), you can keep your cores up and simply configure box86 to only expose some CPUs (using BOX86_MAXCPU=32 for example).
EDIT: After testing, I can confirm that a CPU limit of 32 works. However, due to not having any hardware-accelerated graphics driver, the game is very slow, even with all graphics at low and a resolution of 640x480 (it was so bad that physics wasn't working properly, some blue gel droplets not landing where it's supposed to making the puzzle unsolvable).
@rajdakin - What hardware are you running? I'm assuming the 4070 I have would be able to use acceleration still.
I used @ptitSeb's ARM computer with a 4060. Also, the issue is the lack of multilib support in the driver (they are 64 bits thus 32 bits apps run through box86 won't have acceleration available). This issue should hopefully be solved by the future box32 (64-bits program emulating 32-bits programs, should be added to box64) when it sees the day, but that's not box86 (also, box32 still has no full PoC so it's far from now).
Today I tried running Portal 2 again, had to disable a few cores again (as earlier), but Portal 2 did not crash, it ran just fine, graphically. The controls seemed a little 'sticky' sometimes. I would have to let go of the key completely to be able to use it again. Was odd but worked!
I was testing under Crossover Preview for Arm Linux, will have to test Box86/64 again soon.
I don't think Crossover use Box64 for 32bits binary, even if wowbox64 exist.
Portal 2 from Linux Steam works with box64+box32. It migtht crash at exit tho, but you can alt-tab to steam and stop the game. The game itself runs fine.
They mentioned in their blog post on Arm64 support for CrossOver Preview, so I was testing that — but I want to see how it runs on Box64 as well.
They also have Cyberpunk 2077 running via Steam as well, I wonder if all the latest packages are getting close on Box64/32?
They mentioned in their blog post on Arm64 support for CrossOver Preview, so I was testing that — but I want to see how it runs on Box64 as well.
They also have Cyberpunk 2077 running via Steam as well, I wonder if all the latest packages are getting close on Box64/32?
Yeah, I attended the last WineConf and we could play with a System76 Ampere machine, with box64 and with CrossOver ARM64...