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Fable: The Lost Chapter

Open Guakachola opened this issue 3 years ago • 7 comments

Description

Game runs, albeit poorly, but runs

00c8:err:d3d:wined3d_debug_callback 0x14bb470: "GL_INVALID_VALUE in glColorMaski(buf=6)".
00c8:err:d3d:wined3d_debug_callback 0x14bb470: "GL_INVALID_VALUE in glDisableIndexed(index=6)".
00c8:err:d3d:wined3d_debug_callback 0x14bb470: "GL_INVALID_VALUE in glColorMaski(buf=7)".
00c8:err:d3d:wined3d_debug_callback 0x14bb470: "GL_INVALID_VALUE in glDisableIndexed(index=7)".
00c8:err:d3d:wined3d_debug_callback 0x14bb470: "GL_INVALID_VALUE in glColorMaski(buf=4)".
00c8:err:d3d:wined3d_debug_callback 0x14bb470: "GL_INVALID_VALUE in glDisableIndexed(index=4)".
00c8:err:d3d:wined3d_debug_callback 0x14bb470: "GL_INVALID_VALUE in glColorMaski(buf=5)".
00c8:err:d3d:wined3d_debug_callback 0x14bb470: "GL_INVALID_VALUE in glDisableIndexed(index=5)".
00c8:err:d3d:wined3d_debug_callback 0x14bb470: "GL_INVALID_VALUE in glColorMaski(buf=6)".
00c8:err:d3d:wined3d_debug_callback 0x14bb470: "GL_INVALID_VALUE in glDisableIndexed(index=6)".
00c8:err:d3d:wined3d_debug_callback 0x14bb470: "GL_INVALID_VALUE in glColorMaski(buf=7)".
00c8:err:d3d:wined3d_debug_callback 0x14bb470: "GL_INVALID_VALUE in glDisableIndexed(index=7)".

this message repeats throughout playing

Tested on

RPi4

Status

Previous behavior:

None reported

Current behavior:

The game runs at a low framerate, and the lighting is a little wonky. The is now illumination from the sun, so everything is black.

Screenshots

IMG_7721

OpenGL

D3DX

Additional Information

I did not use safe mode.

Guakachola avatar May 05 '22 03:05 Guakachola

The error message you see are probably the cause of the bad lightnlng. It's a hardware limitation: RPi4 can only have 4 framebuffer binded to an fbo, but the game seems to needs 8 (a similar error can be seens in the valve logo sequence for the Linux version of Portal for example)

ptitSeb avatar May 05 '22 05:05 ptitSeb

So there is nothing to about it then?

Guakachola avatar May 05 '22 23:05 Guakachola

The game runs great on an RK3588 with Panfrost drivers. fable

Takiiiiiiii avatar Feb 17 '23 21:02 Takiiiiiiii

Got the same errors in Call of Duty 2, probably the reason why the sky is broken:

image

kungfooman avatar Jun 02 '24 14:06 kungfooman

Got the same errors in Call of Duty 2, probably the reason why the sky is broken:

This is a hardware limitation issue in the OpenGL driver. Not a box64 issue.

Also, this is the compatibility list repo, not box86 repo. It's use to track working title, not bugs.

ptitSeb avatar Jun 02 '24 16:06 ptitSeb

Also, this is the compatibility list repo, not box86 repo. It's use to track working title, not bugs.

That's what I'm telling you, the game works besides hardware limitation.

kungfooman avatar Jun 03 '24 08:06 kungfooman

Also, this is the compatibility list repo, not box86 repo. It's use to track working title, not bugs.

That's what I'm telling you, the game works besides hardware limitation.

Oh ok. It's a bit confusing because of the CoD2 reference and screenshot. But all good then :)

ptitSeb avatar Jun 03 '24 09:06 ptitSeb