32 bit Vulkan games still crash on Asahi Linux
There was just a driver update so it might be worth testing now. Apparently all the extensions required are added now. If I remember correctly this was working at first then it became unstable for some reason.
Actually only Fallout 3 crashes for me but Overlord 2 works fine. That was the one I remember working stable. I’ll try GTA IV next.
The Fallout 3 and BioShock Infinite game menus are messed up and they won’t get in game I’ve noticed.
Any news on this? I am trying to get Age Of Empires IV running but running into a few issues:
Proton: 1760690223 experimental-10.0-20251017
SteamGameId: 1466860
Command: ['/home/X/Distrobox/steam/.local/share/Steam/steamapps/common/Age of Empires IV/RelicCardinal.exe', '-dx11']
Options: {'nofsync', 'noesync', 'forcelgadd', 'noopwr'}
depot: 3.0.20250826.159138
pressure-vessel: 0.20250820.0 scout
scripts: 0.20250820.0
sniper: 3.0.20250826.159138 sniper 3.0.20250826.159138
Kernel: Linux 6.11.0 # SMP Sep 19 2025 00:00:00 x86_64
Language: LC_ALL None, LC_MESSAGES None, LC_CTYPE None
PATH: /home/parkersettle/Distrobox/steam/.local/share/Steam/steamapps/common/Proton - Experimental/files/bin/:/usr/bin:/bin
Effective WINEDEBUG: +timestamp,+pid,+tid,+seh,+unwind,+threadname,+debugstr,+loaddll,+mscoree
WARNING: Low /proc/sys/vm/max_map_count: 65530 will prevent some games from working
and
======================
ERROR: ld.so: object '/tmp/pressure-vessel-libs-WI8RE3/${LIB}/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (cannot open shared object file): ignored.
ERROR: ld.so: object '/tmp/pressure-vessel-libs-WI8RE3/${LIB}/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (cannot open shared object file): ignored.
ERROR: ld.so: object '/tmp/pressure-vessel-libs-WI8RE3/${LIB}/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (cannot open shared object file): ignored.
ERROR: ld.so: object '/tmp/pressure-vessel-libs-WI8RE3/${LIB}/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (cannot open shared object file): ignored.
ERROR: ld.so: object '/tmp/pressure-vessel-libs-WI8RE3/${LIB}/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (cannot open shared object file): ignored.
wineserver: using server-side synchronization.
ERROR: ld.so: object '/tmp/pressure-vessel-libs-WI8RE3/${LIB}/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (cannot open shared object file): ignored.
319.579:0028:002c:trace:seh:install_bpf Installing seccomp filters.
319.579:0028:002c:err:seh:install_bpf prctl(PR_SET_SECCOMP, ...): Invalid argument.
319.592:0028:002c:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\wineboot.exe" at 0000000140000000: builtin
319.599:0028:002c:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\kernelbase.dll" at 00006FFFFFC00000: builtin
319.600:0028:002c:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\kernel32.dll" at 00006FFFFFEB0000: builtin
319.610:0028:002c:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\msvcrt.dll" at 00006FFFFFAE0000: builtin
319.612:0028:002c:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\ucrtbase.dll" at 00006FFFFF9C0000: builtin
319.612:0028:002c:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\sechost.dll" at 00006FFFFFAB0000: builtin
319.612:0028:002c:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\advapi32.dll" at 00006FFFFFBA0000: builtin
319.613:0028:002c:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\ws2_32.dll" at 00006FFFFF980000: builtin
ERROR: ld.so: object '/tmp/pressure-vessel-libs-WI8RE3/${LIB}/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (cannot open shared object file): ignored.
320.021:0030:0034:trace:seh:install_bpf Installing seccomp filters.
320.021:0030:0034:err:seh:install_bpf prctl(PR_SET_SECCOMP, ...): Invalid argument.
320.032:0030:0034:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\services.exe" at 0000000140000000: builtin
320.039:0030:0034:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\kernelbase.dll" at 00006FFFFFC00000: builtin
320.039:0030:0034:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\kernel32.dll" at 00006FFFFFEB0000: builtin
320.045:0030:0034:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\msvcrt.dll" at 00006FFFFFAE0000: builtin
320.047:0030:0034:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\ucrtbase.dll" at 00006FFFFF9C0000: builtin
320.047:0030:0034:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\sechost.dll" at 00006FFFFFAB0000: builtin
320.047:0030:0034:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\advapi32.dll" at 00006FFFFFBA0000: builtin
320.048:0030:0034:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\rpcrt4.dll" at 00006FFFFF8E0000: builtin
320.049:0030:0034:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\setupapi.dll" at 00006FFFFF850000: builtin
320.050:0030:0034:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\userenv.dll" at 00006FFFFF830000: builtin
320.093:0030:0038:warn:threadname:NtSetInformationThread Thread renamed to L"wine_rpcrt4_server"
ERROR: ld.so: object '/tmp/pressure-vessel-libs-WI8RE3/${LIB}/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (cannot open shared object file): ignored.
I don't think you are using Box64 here, but soe other emulator instead.