Team fortress 2 server not launching
`Dynarec for ARM64, with extension: ASIMD AES CRC32 PMULL SHA1 SHA2 PageSize:4096 Running on Cortex-A53 exynos-m1 with 8 Cores Hardware counter to slow (0 kHz), not using it Will use Software counter measured at 1.0 GHz emulating 2.0 GHz Params database has 73 entries Box64 with Dynarec v0.2.9 c9a6d4c0 built on Jun 15 2024 06:22:49 BOX64: Didn't detect 48bits of address space, considering it's 39bits Counted 23 Env var BOX64 LIB PATH: ./:lib/:lib64/:x86_64/:bin64/:libs64/:/lib/x86_64-linux-gnu/:/usr/lib/x86_64-linux-gnu/ BOX64 BIN PATH: ./:bin/:/usr/local/sbin/:/usr/local/bin/:/usr/sbin/:/usr/bin/:/sbin/:/bin/:/usr/local/games/:/usr/games/:/data/data/com.termux/files/usr/bin/:/system/bin/:/system/xbin/ Looking for srcds_run_64 argv[1]="-debug" argv[2]="-console" argv[3]="-game" argv[4]="tf" argv[5]="+sv_pure" argv[6]="1" argv[7]="+map" argv[8]="mvm_ghost_town" argv[9]="+max_players" argv[10]="24" Not an ELF file (sign=#!/b) Error: Reading elf header of /root/depotdownloader/TF2/srcds_run_64, Try to launch natively instead
************** WARNING *************** Running the dedicated server as root is highly discouraged. It is generally unnecessary to use root privileges to execute the dedicated server.
Auto detecting CPUntinue to launch in 1 secondss Using default binary: ./srcds_linux64 Enabling debug mode Server will auto-restart if there is a crash. /root/depotdownloader/TF2/srcds_run_64: 353: ./srcds_linux64: not found cat: hlds.8233.pid: No such file or directory email debug.log to [email protected] Sat Jun 15 12:55:05 PM UTC 2024: Server restart in 10 seconds /root/depotdownloader/TF2/srcds_run_64: 353: ./srcds_linux64: not found cat: hlds.8233.pid: No such file or directory email debug.log to [email protected] Sat Jun 15 12:55:16 PM UTC 2024: Server restart in 10 seconds Sat Jun 15 12:55:16 PM UTC 2024: Server Quit
root@localhost:~/depotdownloader/TF2# ls bin srcds_linux tf debug.log srcds_linux64 thirdpartylegalnotices.txt hl2 srcds_run platform srcds_run_64`
it complains that its missing a file but its in the same directory as the script i used to launch the server provided by the game creators themselves i ran it in debug mode to give you the debug.log debug.log
I assume you don't have binfmt instegration (running on some virtualized clound-ush environement)... So for it to work, you have to setup BIX64_BASH to point to an x86_64 version of bash (one can be found in the test folder of box64 for example.