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RE Engine games issue is not addressed and STRONGMEM doesn`t help

Open LightningGem opened this issue 11 months ago • 3 comments

Im having the same issue with game stopping/freezing as here https://github.com/ptitSeb/box64/issues/1124 This is happening in all RE engine games.

Im using latest box64, wine 9.4 (WoW64), and this dynarec settings: BIGBLOCK=3 STRONGMEM=1 X87DOUBLE=0 FASTNAN=1 FASTROUND=1 SAFEFLAGS=1 CALLRET=1

Demo:

https://github.com/ptitSeb/box64/assets/111201146/713adac9-d8f7-4834-81c5-671c1bdae264

Wine.log (only err)

0238:err:sync:RtlLeaveCriticalSection section 0000000154EE5738 (null) is not acquired 0264:err:sync:RtlLeaveCriticalSection section 0000000154EE2EF8 (null) is not acquired 0264:err:sync:RtlpWaitForCriticalSection section 0000000154EE55B0 (null) wait timed out in thread 0264, blocked by 0238, retrying (60 sec)

LightningGem avatar Mar 22 '24 22:03 LightningGem

Try with CALLRET=0

hisham2630 avatar Mar 24 '24 13:03 hisham2630

Try with CALLRET=0

unfortunately it doesn`t help

LightningGem avatar Mar 24 '24 23:03 LightningGem

You can set BOX64_DYNAREC_STRONGMEM=3 to solve this problem, but it will slow down the CPU speed.

ruje0504 avatar Apr 09 '24 16:04 ruje0504