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RE Engine games issue is not addressed and STRONGMEM doesn`t help
Im having the same issue with game stopping/freezing as here https://github.com/ptitSeb/box64/issues/1124 This is happening in all RE engine games.
Im using latest box64, wine 9.4 (WoW64), and this dynarec settings: BIGBLOCK=3 STRONGMEM=1 X87DOUBLE=0 FASTNAN=1 FASTROUND=1 SAFEFLAGS=1 CALLRET=1
Demo:
https://github.com/ptitSeb/box64/assets/111201146/713adac9-d8f7-4834-81c5-671c1bdae264
0238:err:sync:RtlLeaveCriticalSection section 0000000154EE5738 (null) is not acquired 0264:err:sync:RtlLeaveCriticalSection section 0000000154EE2EF8 (null) is not acquired 0264:err:sync:RtlpWaitForCriticalSection section 0000000154EE55B0 (null) wait timed out in thread 0264, blocked by 0238, retrying (60 sec)
Try with CALLRET=0
Try with CALLRET=0
unfortunately it doesn`t help
You can set BOX64_DYNAREC_STRONGMEM=3 to solve this problem, but it will slow down the CPU speed.