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Pterodactyl® is a free, open-source game server management panel built with PHP, React, and Go. Designed with security in mind, Pterodactyl runs all game servers in isolated Docker containers while ex...
### Is there an existing feature request for this? - [X] I have searched the existing issues before opening this feature request. ### Describe the feature you would like to...
Hello; This is not complete, though I am still working on it. Issue: #4589
### Is there an existing feature request for this? - [X] I have searched the existing issues before opening this feature request. ### Describe the feature you would like to...
### Is there an existing feature request for this? - [x] I have searched the existing issues before opening this feature request. ### Describe the feature you would like to...
Perhaps we could get the [GameQ](https://github.com/Austinb/GameQ) server status reporting tool in Pterodactyl? It's a fairly mature project and has a large [game compatability list](https://github.com/Austinb/GameQ/wiki/Supported-servers-list-v3). It'd be nice to be able...
Hello! I know there is already an open issue about allowing each user to select their own language instead of setting it server-wide (#2518). I just wanted to remind you...
Translated the Pterodactyl panel into Russian, including all permission descriptions, system messages, and interface texts to improve usability for Russian-speaking users. I hope this contribution will be helpful and get...
### Current Behavior When calling the client API endpoints `/api/client/servers/:server/files/compress` or `/decompress` from an external, server-to-server application using a standard `Authorization: Bearer `, the API returns a success-like status code...