Results 116 comments of PakoSt

From what I can observe, graphical artifacts (as in green/purple blobs or pixelation around models) won't be affected by setting `DXVK_FRAME_RATE`. The audio sync and gameplay speed however will work...

Hmm.. I need to find a good spot to observe the graphical glitches in the first place. Not sure I can observe them on my systems (RX6800 && Steam Deck)...

Alright, mystery solved for my systems, @Blisto91 , @friedc # Proton `7.0-3` Using Proton `7.0-3` produces the graphical artifacts as can be seen here: Screenshots with artifacts with `7.0-3` ![BGE_Proton_7...

Hmm, give me a few minutes to verify. From what I can see on the Steam Deck, I'm using `1.10.1` with the Lutris install

@Blisto91 , no change with `lutris-7.2-2-x86_64` between dxvk versions: - `v1.10.3` - `v1.10.1` I think sacrificing antialising is good compromise there :smile: And I have to make sure it's clear...

On my system with `Proton 7.0-3` the `dxvk.conf` trick doesn't work. `7.0-3` is using `v1.10.1-57-g279b4b7e`: https://github.com/ValveSoftware/Proton/releases/tag/proton-7.0-3 `7.0-4RC` is using dxvk `1.10.3` : https://github.com/ValveSoftware/Proton/issues/6062#issue-1330151092 Looks like dxvk `1.10.2` has BGE reference?...

Thanks for the detailed information, @Blisto91 ! Both of my systems are using mesa 22.0+ with RDNA2 GPU. While I can't check with dxvk master on Lutris at the moment,...

I don't know if that particular mesa version is of then :smile: Whatever dxvk master has added, it resolves the antialising with Proton Experimental on both: On the Ryzen tower...

Oh, sweet! That was a lot simpler than I was initially thinking. dxvk master + Lutris doesn't have the artifacts on my Ryzen tower. Will check with the Deck and...

Tested with RockPro64 with TowBoot installed on the SPI: -> USB keyboard can be used to navigate TowBoot Systems used to boot: -> Manjaro ARM -> RCade v 1.0.7: https://github.com/retro-center/rcade_releases/releases/tag/1.0.7...