pskelton
pskelton
@captainurist added #1371
Vanilla behavior. Autonotes, history and quest books all use same font `pAutonoteFont` - this font only has shadow character no foreground.
Result of collision changes. Responding to actor collisions inside actor radius means that actor movement is cancelled. Can either revert this or try to push actors colliding like this away...
Indoor sky can now be reverted back to drawing with forced perspective shader. Which would stop skybox being visible in the gaps.
Suggest that this can be closed once #1653 and #1656 are merged in. There are still a few bits left to cleanup but they have no noticeable effect for me...
Jumping can still be an issue at super high frame rates. Tiny deltaT means that movement length is less than minimum so jump gets cancelled out.
We may not be able to fix this without breaking save vanilla compatibility.
We are very suspicious that curse never worked as intended in original.
Tested on vanilla and spells still miss. Especially noticeable when char 1 is aiming to right or char 4 to the left.
Doesnt replicate for me (win10).