pskelton
pskelton
Currently values are constants in CastSpellInfo.h
Is this refering to `for (int buff = 0; buff < 7; buff++) { std::string container_name = fmt::format("HDWTR{:03}", buff); terraintexmap.insert(std::make_pair(container_name, terraintexmap.size())); numterraintexloaded[0]++; }` ?
This cycling behavior doesn't replicate on my vanilla GOG install. I'm not sure if we should implement this anyway. There is some code in `Party::switchToNextActiveCharacter()` that handles something similar so...
Closing for now, thanks
Unable to replicate on current master win 11 x64
Just as a sanity check, can you confirm that the same save loaded into the normal game works as expected for you? The issue will be when its looking up...
Log message would be printed somewhere in the console window. You may need to change the "log_level" setting in OpenEnroth.ini to "warning" for it to show up though. Or if...
What happens when you look at this now? 
> `frameId` is way beyond the boundaries with a value of `1495369312` while `textures.size()` is `19` Is this with latest master? I have made changes to use a fixed width...
Is that number consistent between repeated runs?