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🦄 A Promise based REST and HTTP client for Unity 🎮

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``` public void DownloadFile(string fileName) { string url = mainLink + "files/" + fileName; string localPath = Path.Combine(DataManager.videosFolder + fileName); if (!System.IO.File.Exists(localPath)) { RestClient.Get(new RequestHelper { Uri = url, DownloadHandler...

closes #103 open to commit to upcoming reviews

I Tried using patch request but it instantly falls back to Bad Request Error seems like it does not await the request properly this is an example working patch request...