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⛔️ [DEPRECATED] Console for Unity Debugging and Logging Remotely

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I made command support on WebGL build. Ctrl+Alt+Click anywhere blank to open prompt and Input command. Then the result will be shown in browser console. Thanks. ![prompt1](https://user-images.githubusercontent.com/11781380/36097671-45979ab8-103f-11e8-812d-fcff3c23ea8d.jpg) ![commands](https://user-images.githubusercontent.com/11781380/36097675-47ff311c-103f-11e8-8dcb-238b9d157aac.jpg)

Hey there! I don't know if this project is still maintained, but if it is, would you be interested in adding an in-game console to the CUDLR examples? I already...

it would be nice to have colored console output, for example for logging exceptions.

I'm not sure if there is a way to increase the number of logs? It scrolls back to only about 50 lines right now

Hey, I changed the javascript so it appends the console output instead of stomping it each poll. The buffer on the server end is cleared each poll as a result....

Right now the server has all of the commands. It would be nice if the client (javascript) could also have its own commands - then the client and server commands...

I think the command history buffer should be moved off the server and instead let the javascript handle the history buffer entirely.