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Networking observers

Open Shatur opened this issue 1 year ago • 0 comments

I think we should make them networked, but I'm planning to wait for the next Bevy release to let them "bake":

  • When James initially implemented observers they had their own separate concept but Cart made the decision that in the long run it makes sense to unify them. Relevant PR: https://github.com/bevyengine/bevy/pull/13953. We are just in a bit of an awkward half-way state.
  • There are plans for statically differentiating between an "entity event/observer" and a "target-less event/observer" (see cart's comment under this video).
  • There is a critical bug that prevents me from using observers (and hooks) in my game: https://github.com/bevyengine/bevy/issues/14465.

After stabilization it will be more clear how they fit in networking.

Shatur avatar Jul 25 '24 11:07 Shatur