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Remove unused vslot enum entries in `texture.h`

Open no-lex opened this issue 4 years ago • 0 comments

Three entries (RESERVED, LAYER, DETAIL) in texture.h's vslot enum are no longer used, so they should be all cut together to reduce the number of vslots to keep juggled.

no-lex avatar May 17 '20 20:05 no-lex