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Update blaster.h

Open NoSloppy opened this issue 3 years ago • 2 comments

Don't Jam if empty. Autofire now counts bullets (uses WavLen of auto.wav per shot ! ) If already full, Reload plays full.wav.

NoSloppy avatar Jan 17 '22 06:01 NoSloppy

Is this still a thing, or should I close the PR?

profezzorn avatar Sep 17 '22 02:09 profezzorn

I have a working personal version, but I think you disliked some stuff about it. This PR is a piecemeal, trying to make it better and still work, but I think I hit a wall. Might need some help, might be better to submit my "I'm happy with it" version in a separate PR then compare and combine what can be used and what should change. It's going to take a bit of effort. Time is slim these weeks, so asap, I'd love to work on this again.

TL;DR yes still a thing.

NoSloppy avatar Sep 18 '22 23:09 NoSloppy

So I think it might be best to leave the default blaster prop as is, and just make customizations to a new file altogether and call it blaster_BC_buttons, just like how we do for saber prop files. That way, all changes can be made and reviewed in one place, and options and features included aren't "forced" on everybody

NoSloppy avatar Feb 02 '23 02:02 NoSloppy