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"Problem with rename: .glsl is not a valid extension" when creating a new tab for shader code

Open ranaaditya opened this issue 1 year ago • 1 comments

Description

Hi, I am trying to make a skecth with fragmetn and vertex shaders, but on creating new file I am getting ".glsl is not a valid extension". It worked fine for Older version of Processing.

Any possible help is appriciable !

Expected Behavior

Expected behavior is to create file with glsl extension

Current Behavior

not creating file instead showing error in creating glsl file

Steps to Reproduce

  1. open PDE in MacOS (Processing 4.2)
  2. create new tab -> file_name.glsl
  3. There you go

Your Environment

  • Processing version: Processing 4.2
  • Operating System and OS version: MacOS Venture 13.4
  • Other information:

Possible Causes / Solutions

Not sure maybe some API change in macos in processing (maybe I am not up to date with latest changes)

Screenshot 2023-06-19 at 8 58 40 PM

ranaaditya avatar Jun 19 '23 15:06 ranaaditya