processing-video
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Video library not working when exporting the application (Windows)
I am using the Video library, update 2.0, and whenever I open the application that I exported, the program just freezes. Tested it with multiple different videos, but none of them work.
Code that I tested with.
import processing.video.*;
Movie myMovie;
void setup() {
size(1360, 768);
myMovie = new Movie(this, "test.mp4");
myMovie.loop();
}
void draw() {
tint(255, 20);
image(myMovie, 0, 0);
}
// Called every time a new frame is available to read
void movieEvent(Movie m) {
m.read();
}
I got the same issue when run application and catch this exception
Microsoft Visual C++ Runtime Library
Runtime Error!
Program: E:\proces...
R6034
An application has made an attempt to load the C runtime library incorrectly. Please contact the application's support team for more information.
got the same problem
got the same problem
it work when use the video library-2.0-beta1, @benfry
got the same problem
it work when use the video library-2.0-beta1, @benfry
Good to know! Thanks This one works
we are now at.. "2.0-beta5" this one use GStreamer (1.16.2) not sure how this works, but as far as I checked, my local gstreamer lib was different than the one that processing wanted to use. Then that error about "loading the library".
"library-2.0-beta1" is more open mind. ^^
@carlesgutierrez / @lynch-if / @oldguan / @LukasGadeMEA20 By any chance, has that bug been fixed?
- I am using Windows.
- 'exe' file does not work. By any chance, has it been resolved?