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noLoop(); does not work properly. (neither default or P2D renderer)

Open EmmanuelPil opened this issue 5 years ago • 2 comments

The loop() example here does not work. noLoop(); does not draw one single time, neither in default or P2D renderer. I think the redraw() issue is the same. In Java mode it works fine.

EmmanuelPil avatar May 20 '19 12:05 EmmanuelPil

Probably related to this other issue: https://github.com/processing/processing-android/issues/509

codeanticode avatar Oct 14 '19 20:10 codeanticode

Actually, I remember struggling with the behavior of noLoop() when called in setup(). It works fine if used at any later point, but if in setup, the first frame from draw is not drawn. Not sure if I know how to fix it....

codeanticode avatar Oct 22 '19 02:10 codeanticode