prime31

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There are the usual Zig master changes required: `builtin` is not `@import("builtin")`, `Target` is now `CrossTarget` etc for use with Zig master.

I haven't a clue what the Oculus SDK does so I can't suggest anything. The base of TransitionKit is a pretty simple system so its probably easiest to just dive...

@Srekel is indeed correct. I used most of this repo as a base and the struct-based query/filter generator is moving to the forefront. What was built on top of that...

If we had actual closures it would be trivial. For now, having a global World available is the only way.

Nice. What version of V are you testing with here?

Looks like the shader layout isn’t matching the uniform. That would be in the Shader itself that gets created and loaded. Check there.

Looks good to me. If you can just swap it over to the coding style the rest of TouchKit uses (there is an mdpolicy file in the root of the...

Xamarin has 3 levels for its formatting (and all of its settings for that matter): - default policy (which is probably what you set when you pulled in the policy...

TouchKitLite doesn't actually do anything besides gathering touches and providing an API that works in the editor as well. There isn't really much to document, just read through the code.

That sounds like it will work just fine. The FailedOrEnded state is there for just such occassions.