prime31

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Just dropping some info here in case it is useful. I've been experimenting with getting iOS builds working for various other tools. One thing that semi-worked was to take a...

That is a good call. Perhaps if the method took in a maximum distance to check it could add a safety net. It’s main purpose was actually for an in-game...

So, the problem with a method like this is that you pay the price of an array allocation for the `params` every time you call it. I'm not sure how...

Does this even work for rotated/flipped/scaled objects?

This is an interesting one. The Rigidbody2D most definitely doesn't need to be required anymore and certainly not stored in an instance variable. That being said, it is very important...

I believe what you want to do here is set an explicit width for the label. It won't wrap if it doesnt have some barrier on the beginning/end to wrap...

I think I see what is happening here. The label width calculation wasnt correct when wrapping was set. I pushed a small change to the wrapped-labels branch that should fix...

Yeah, @redthing1 may be right on this one. Now that I see the code it’s a bit more intrusive than my initial thoughts about it ;) Maybe instead swap to...

I personally like the idea but to be completely honest most Unity users can't manage a Git submodule if their life depended on it. What I usually do is just...

Unfortunately, Window.TextInput wasnt in the XNA spec so it doesnt exist in FNA. I'll see if I can add a divergent path behind a compiler flag to use FNA's `TextInputEXT`...