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Fixed a few windows issues, make Monogame optional without requiring .csproj edits

Open foxnne opened this issue 6 years ago • 2 comments

  • Fixed Build and Run (Debug) and Build and Run (Release) vscode tasks for Windows
  • Modified MonoGameContent.targets to check for monogame being installed before running buildcontent after the build target, hopefully makes monogame optional without requiring editing of the csproj file. Tested fine on Windows with and without MG.
  • Removed exit from dotnet check in getFNA.ps1, shouldnt exit if you don't want t4 templates or have dotnet installed now, matching original getFNA.sh
  • moved nez-logo-black.png to the Content/Textures folder and switched load method in DefaultScene.cs to look for it there

foxnne avatar Sep 22 '19 02:09 foxnne

@prime31 @foxnne What's happening with this PR? Some of the additions look very useful.

JacobMillward avatar May 11 '20 13:05 JacobMillward

It's been a while, when I started with this I had issues on windows with the shell scripts and added a few changes I thought fit in. But I think prime has already ironed out windows issues without this PR? Probably should just be closed.

foxnne avatar May 11 '20 13:05 foxnne