iphone-3d-programming
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sample code from my O'Reilly book
iPhone 3D Samples
Revised May 2010
Get the source code to an individual sample by clicking its screenshot below.
Chapter 1: Quick Start Guide
- HelloArrow
Chapter 2: Math and Metaphors
- HelloCone
Chapter 3: Vertices and Touch Points
- TouchCone
- SimpleWireframe
Chapter 4: Adding Depth and Realism
- VertexLighting
- PixelLighting
- ToonLighting
- FancyWireframe
- ObjViewer
Chapter 5: Textures and Image Capture
- Textured
- TextureFilters
- TextureFormats
- CameraTexture
Chapter 6: Blending and Augmented Reality
- TextureAlpha
- Stencil
- FakeStencil
- Antialiasing
- Jitter
- AaLines
- Clouds
- Camera
Chapter 7: Sprites and Text
- Fps
- Haiku
- DistanceField
- SpriteSheet
- SpringyStars
Chapter 8: Advanced Lighting and Texturing
- Bumpy
- Cubemap
- CrudeBloom
- GaussianBloom
Chapter 9: Optimizing
- VertexSkinning