Philip Rideout

Results 121 comments of Philip Rideout

If your 3D editor needs to support highly configurable materials (e.g. you allow users to provide GLSL snippets) then yes, filamat would help you out. [](url) If your editor merely...

Yes it needs to be fleshed out, the typescript bindings are more up-to-date. The most authoritative source is `jsbindings.cpp` and our C++ headers.

Yes the C++ headers in `filament/include/filament` and the demos in `web/samples` are your best bet. I think we should probably simplify our JavaScript documentation process. Currently we use a custom...

I added some notes to #5530 yesterday, in a sense this a dup of that bug, closing.

Hi Thomas, this is not something we are planning for right now. Can you be more specific about the feature request? By the way, thank you for your work in...

Thanks Thomas, I think I understand your manipulator feature request. Also, I think we could add a `getEntities` to Scene if that makes your life easier. I did not quite...

@pixelflinger since Thomas is doing a great job with his higher level library, I am guessing this is out of scope for us. Closing.

Thanks, I'll take a look. We support both styles of glTF (gltf + bin and glb).

Ah, this model has more than 709 bones, definitely higher than our limit of 256. @pixelflinger this is the first time we've hit a skinning limitation on a well-formed model,...

TO clarify, in this model only one joints attribute is used at a time (4 or fewer simultaneous joints, thus fitting into `BONE_INDICES`) but there are more than 256 joint...