Philip Rideout

Results 121 comments of Philip Rideout

@pixelflinger I wasn't able to repro this particular issue back in August, but I have not yet followest the latest comment from @xujikai. It is probably worth trying this out...

If the `texture` field is null, then it's likely that the asset simply doesn't have a normal map for that primitive. They're optional. ( However if the `data` field is...

Keep in mind that some primitives might have no textures whatsoever, but you could look in `base_color_texture` if you already know that it has a [`baseColorTexture`](https://registry.khronos.org/glTF/specs/2.0/glTF-2.0.html#reference-material-pbrmetallicroughness).

With clang C++, fixing this issue is now a one-line change: simply replace the `void*` in the definition of `SDS_HDR_VAR` with `struct sdshdr##T *`.

I think you're right, to fix this I think we should add the second queue type into our `deviceCreateInfo` struct. Out of curiosity, is this causing a problem with a...

This might be non-trivial to fix because the driver API allows clients to do certain things (e.g. upload a vertex buffer) before the swap chain is created. We need the...

@pixelflinger potential starter issue for someone in the Vulkan codebase

Agreed, our Desktop samples are in bad shape. I wrote a small doc that draws out a plan for this, but implementing the plan has fallen by the wayside.

The tutorials are out of date, which I will endeavor to update soon. Meanwhile you might want to look at web/samples, which are kept up to date (be aware of...

I added some notes to #5530 regarding the state of JS documentation, closing this as a pseudo dup of that bug.